The formula for creating speed is derived with the following code. To create 2 million clones, mainly three things will help you: More creation speed from the Creating stat, more GP-purchased creating speed, and larger creation count.īy having a large Creating stat you will ultimately have a large creating speed. Baal Challenges increase the monument upgrade cap, but this matters little because the low clone cap combined with low building speed for most of the challenge will not allow exploiting those expanded caps. double, if all AACs done) larger Physical/Mystic and thus help killing one god more than without it in the next rebirth.ġKCs done: While you retain the reward from 1000 Clones Challenge, you probably wont benefit from it within this challenge, unless you haven’t done all DRCs yet. This may help you get a slightly (at max. Since starting CBC means you won’t have your TBS convenience-upgrades from GP purchases (if any), DUC gives you a small edge towards the next god.ĪACs done: All Achievement Challenges lower the skill point requirements to unlock in-game achievements for skills, while increasing that reward at the same time. Not by much but I feel like mentioning it for completeness.ĭUCs done: Day Universe Challenges increase your TBS levels each rebirth. Some other smaller things will help ever so slightly in CBCs.ĬBCs done: Kind of redundant but yes, every CBC you do will make the later CBCs easier, when you unlock Might. All I can say is that it’s worth it for its utter convenience if you plan to play through all CBCs and UBCs eventually, especially after you’ve spoiled yourself with Improved Next At in regular challenges or speed-running for GP. The only downside is that it costs a hefty sum of real money. Improved Next At for challenges simply lets the upgrade work even within Reset GP challenges like CBCs, UBCs and UACs. If you know how Improved Next At works, you know it’s really quite convenient: You put in training a set number of clones (specifically 28 to both tabs, if you’ve 1-capped all skills) and forget the whole tab exists because the clones will automatically transfer from the lower skills to higher as they get unlocked. I would put this higher in this list, were it not for its IRL cost. The only paid (in real money) upgrade that truly helps in making this challenge more bearable is the Improved Next At for challenges. Also, if you’re far enough and have some Challenge Points, unlocking Pet Exp Overflow will help you increase their stats. Once both multis have increased to 45k%-ish, hovering over them will show that the rebirth multi from pet stats has maxed at 999%. So give them some clones to kill at the start of each rebirth. Their Physical and Mystic stats multiplies your own, rendering it easier to kill more gods (and thus get more God and Statistics multipliers). Initially though, the 50-second Unleash usually allows you to kill at least one additional god. At 50 DRCs this means a Might increase of 700 every rebirth (accounting for 175% bonus to all stats, including Creating).Īs far as I know, the Might collected from the challenge will carry over after the challenge, so this will also help you in the long run. Each DRC increases your initial Might bonus for each Might stat and Might skill by 1. It also makes unlocking Might that much easier. This will help tremendously when going for further gods. This way you will waste only 56 clones on training skills. you can train them at full speed by just 1 clone each. This means that all your skills have a clone cap 1, i.e. Make sure you have this, it’s by far the most important thing to have. These stats are roughly in a diminishing value of importance: Some of these are more useful than others. Like said above, some stats are still retained within CBC.
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